We made an investigation of the TAK-TAK-TAK system to better it.
The analysis of the information that generates by the use of the sites and tools of the TAK-TAK-TAK system is fundamental for the comprehension, design and betterment of the system itself. That is why Inoma dos internal research about different aspects that help to have a quality educational proposal.
In 2015 it focuses on analyzing the progress of children in the TAK-TAK-TAK games in the context of number of minutes and sessions played.
With a sample of 5,306 users we can conclude that for all the games that were analyzed, when the children increase the minutes per game, we get a higher advancement in the video game. Also, by combining the results per minutes and session of each game, we can conclude that playing the TAK-TAK-TAK games an average of three hours divided in three sessions are the optimal combination to dominate the concepts of the Inoma games.
Lastly, the results of these analyses motivate to design and create evaluations of the academical impact, under controlled conditions, which confirm that the results obtained in the games are an approximation of the scholar results.