The 21st century has been characterized as an era of innovation and constant transformation, and the area of education is no exception, as it provides an important opportunity for teachers and students to have access to more information, even for
At Inoma, as an NGO that has dedicated itself to developing, implementing and evaluating educational technology, we are considering how to support parents, teachers and children in the face of the confinement situation. For this reason, we have joined forces
Gamification is defined as “the process of creating opportunities for interactions and game experiences that have the potential to motivate and engage users for non-entertainment purposes.” (Kronisch, 2016). In other words, the use of gamification is not intended to entertain
Motivation is often a fundamental part of a human being’s day-to-day life. Without it many of the activities would not be carried out and, therefore, the achievement of goals and objectives would not be possible. This is why motivation in
Social-emotional development is the set of skills that achieve the ability to understand one’s own and others’ feelings, regulate emotions, feel and show empathy for others, make responsible decisions, as well as define and achieve personal goals.
Currently all people around the world are experiencing a health emergency caused by the Covid-19 pandemic. This virus is bringing different consequences with it for the world, some expected like the economic crisis and some others somewhat unexpected like the
The coronavirus has modified our daily life and reality as we knew it a few weeks ago. It is important to be informed and know some essential data about the microorganisms that cause this type of disease and how we